Common Questions
Q. What is the game?
This is a fighting game with role-playing elements. The player chooses a team of three characters from a pre-determined list and plays against other teams in locations of their choosing. A map of the world is displayed to guide the player through the levels.
Q. Why create this game? A. The market for fighting game has become stagnant and redundant in the past few years. Very few titles are truly innovating the genre of fighting games. Many are substituting graphics and animation for the lack of proper game play and story. Despite being linear one of the main elements in the Street Fighter franchise was the addition of characters and a story line. Prior to Street Fighter many fighting games were simplistic martial arts characters with no cohesive elements to make the game make sense. Street Fighter introduced the world to archetypes of fighters based on legendary martial artists from around the world.
Q. Where does the game take place?
A. This game takes place in locations all over the world.
Q. What do I control?
A. You control a team of fighters as they make their way around the world. During the fighting sequences you only control one player at a time.
Q. How many characters do I control?
A. You may only control one character at a time during the fighting part of the game. In between levels and missions you may switch between other members of the available team from 3 to 5 possible fighters.
Q. What is the main focus?
A. The goal of The War is to guide your team or teams of fighters through strategic locations and liberate a city or prevent the advance of the Mad Gear gang, Shadowlaw or the Illuminati (the empire of Gill). You can even choose to be one of the warring factions and play the game as a bad guy and try to help take over the world.
Q. Whats different? A. In most fighting games the goal is to beat a series of challenges and then ultimately a boss or several boss battles. In many fighting games there are hidden characters, sub bosses and storylines that you must follow. A cohesive storyline is always implied but never followed or developed. In each level of the War there are a series of battles, each with their own group of challengers and a boss. Each level has the potential to unlock new selectable characters, hidden items and push the storyline in a new direction. Storylines develop based on not only which main character is played as but also who is played against. Thus in effect each level of the War is an entire fighting game in and of itself. The majority of level battles and bosses being members of Mad Gear, hence the title. There are also multiple endings for some characters, a possibility which has never been fully explored in any other fighting game to date. |











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